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Skirmish '90: Modern Wargames Rules 1915-2005
Skirmish '90: Modern Wargames Rules 1915-2005
by (Web published) (1989)
Player Count
2 to 7

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • World War II
  • Book
  • Designers
  • Aaron Longbottom
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Hidden Movement
  • Family
  • Free Wargames
  • Rating: 0/10 from 0 users

    Description

    • Rules designed to deal with small unit actions between 1915 and 1995.
    • Aimed at Platoon or company level with limited air and armour support.
    • They use non-linear ground scale, varying from 1:400 at short distances to 1:2000 at the maximum envisaged distance. In effect accentuating the role of small-arms & other infantry weapons.
    • Turns are simultaneous and in general the order set out in the Bound should be followed.
    • Reaction rolls are there to make the unit leaders the centre of the game.
    • Allow hidden movements in the presence of an empire

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