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Sixteen
Description
Each player takes one shield. Fold the wings of the shield and stand it in front of you.
- 4 Players : 22 Tiles
Every tile you own is your negative score. The goal of Sixteen is to put down all the tiles you own first, or leave the fewest number of tiles. Tiles can be placed one color per turn, and must be placed in a higher number (in ascending order) than the number of tiles placed at the very end. You can also create an opportunity to remove remaining tiles by using 16END and 16RESTART tiles and special tiles such as scissors and trash cans. Make strategies by predicting other player’s remaining tiles.
- 16 RESTART(5 : 1 per color) : You can restart the row by resetting the row of that color to the number '1'. Place a tile and pass the turn to the next player.
If there is a tile with the number '1', place it all in the center of the table. The game is played clockwise starting with the player with the red number '1' tile. In the case of 2 players, a random player will be selected to start the game.
There are two ways to end a game. If either of them applies, the game ends immediately. [How to calculate points] After putting down the 16END and 16RESTART tiles, hand over the turn to the next player. After using scissors and trash can tiles, you can place down tiles of the corresponding color one more time, and this action is optional and not required. Scissors and trash can must be used until the game ends. If you don't use them and keep them till the end of the game, you get -20 points. “Pass” if there are no tiles that can be put down in your turn. When your turn comes back, if there's a tile you can put down, put the tile down again and hand over the turn to the next player. The game continues until all players yell PASS or one player has put down all of the tiles they had. If the calculation is over, the player with the lowest score wins. If there is a tie, compare the number of tiles and the one with fewer tiles wins.
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