Advertisement

Active Sellers
Things From Another World
Puzzle Master
FUN.com
Calendars
Six Gun Sound: Blaze of Glory!
Six Gun Sound: Blaze of Glory!
by Two Hour Wargames (THW Game Design) (2007)
Player Count
1 to 6

Player Ages
10+

Playing Time
2 hours
Categories
  • Wargame
  • Fighting
  • Miniatures
  • American West
  • American Indian Wars
  • Post-Napoleonic
  • Designers
  • Ed Teixeira
  • Bob Minadeo
  • Mechanisms
  • Campaign / Battle Card Driven
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Family
  • Country: USA
  • Rating: 7.82/10 from 19 users

    Description

    Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the Great Sioux War of 76 as well as the founding of Deadwood, lots of Apache trouble, the Nez Perce, the flight of the Cheyenne from Indian Territory...and a bunch of other stuff.

    We’re talking Billy the Kid, Pat Garrett, Wyatt Earp, Doc Holiday, Custer’s Last Stand, Geronimo, and Wild Bill Hickok to name a few. This is the time period that made the Wild West wild and burned it into the hearts and minds of every kid growing up. Except in Six Gun Sound we dig deeper into it to let you “live” the time period. How so? You choose what you want to be. Marshal, Outlaw, Ranger, there’s up to six different professions. So different that each one has a unique Encounter system that allows you fight the battles that these Gunfighters, Cowboys, and others would fight. What’s the “Encounter” system? It’s what tells you who, what, and when you’re going to meet when it’s fighting time. Now add this to the “Campaign” system and you’re not just gaming the Wild West, you’re living it!

    With the “Campaign” system you can travel all across the US and into Canada or Old Mexico if you like. We’re talking about 22 different areas that you can travel through. Each one is rated by how “civilized” it is…or not. For example, so when you go through Indian Territory expect to find…you guessed it, Indians. All the work of dreaming up your next bank robbery, gunfight, cattle drive and many other encounters are already done. We’ve done all the work, we’ve built and populated your world, and all you have to do is enjoy and play the game!

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: It+was+a+dark+and+stormy+night+board+game | monopoly south shields | whip crime | front | stoneage | war+chest | Our State-opoly | ^(#$!@#$)(()))****** | cal restos | food dice | identu crises | Dojo | Albany opoly game | Oakland monopoly | latters and snakes | Critter | jokers+and+pegs | magic labyrinth | Woods and water | baby alive grows up (sweet) | mage k and 11 | taco | grim | euro | tradewinds+board+gameA0 | Disney descendants | Hayeard | bible taboo in spanish | lord of the rings triva | family feud disey edition
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us