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Puzzle Master
FUN.com
Things From Another World
Calendars
Sisco
Sisco
by Nathan (1979)
Player Count
3 to 99

Player Ages
9+
Categories
  • Word Game
  • Deduction
  • Designers
  • Pierre Bellemare
  • Mechanisms
  • Spelling
  • Rating: 0/10 from 0 users

    Description

    Goal of the game: To discover a word composed by the game leader and thus win the maximum number of points.

    • The game master forms a word from 5 vowels and 5 consonants, and arranges the letters in the letter holder. The other players will try to discover the word by guessing its letters.
    • Each player in turn rolls the Letters die which allows them to suggest a vowel or a consonant.
    • Each time a letter is correctly guessed, the game master opens the corresponding flap of the letter holder and the player who guessed it scores the points on the letter tile.
    • Then, whatever the result of their guess, they roll the Sisco die, which can give them a second chance to play, or even better, let them guess the word or double their points.
    • The players must find the word very quickly because the game master scores the total points for the word each round of turns.

    After each player has a turn as game master, the player with the highest score wins.

    —description from the back of the box (modified)

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