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SINS: The Deck-builder
SINS: The Deck-builder
by Cortadoo Games, Luudos Studio (2019)
Player Count
1 to 6

Playing Time
20 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Fantasy
  • Designers
  • Jacob Lindborg
  • Mechanisms
  • Deck / Pool Building
  • Take That
  • Action/Event
  • Artists
  • Darryl Petrucci
  • Family
  • Crowdfunding: Kickstarter
  • Game: SINS – The Deck Builder
  • Rating: 0/10 from 0 users

    Description

    GAME SYSTEM
    This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

    SINS is a fantasy card deck-builder with a quick setup and gameplay, filled with a plethora of combos and tough choices throughout the game, in a small package.

    To win, gain power, give despair and resolve your dominance.

    Components
    70 x SINS cards.
    20 x Kosmos (starter) cards.
    2 x Dominance cards.
    5 x rules cards.
    3 x misc. cards.

    Setup
    Each box supports 2 players. Use multiple boxes when playing with more than 2 players.

    Deal 10 Kosmos (starter) cards to each player. This is their draw pile, placed in their play area.

    Give each player a Dominance card and place it with the Cortadoo logo facing up.

    Shuffle all Sins cards together face-down, from the box sets of your choice. Place the cards in the center of the table to form the Realm.

    Each player draws a card from the top of the Realm. The highest card-number is the active player (repeat if there is a tie). Destroy these cards. Destroyed cards are placed back in the box.

    Then, draw 5 cards from the top of the Realm, into the center of the table, face-up.

    All players draw 5 starting cards into their hand from their draw pile (this is their hand limit).

    The active player starts the game and takes their first turn.
    How to win
    When a player reaches two dominance, that player wins the game and the game ends immediately.

    You get dominance by resolving opposing despair in the Status phase, and you give despair by attacking your opponents in the Attack phase.

    The Dominance card in front of each player has numbers from zero to three. If you’d like to play a longer game, you can optionally play until a player reaches three dominance. For a short (coffee break) game, play for one dominance.

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