Advertisement

Active Sellers
Puzzle Master
Calendars
Things From Another World
FUN.com
Sinoda
Sinoda
by BSGames (2024)
Player Count
2 to 6

Player Ages
7+

Playing Time
15 minutes to 40 minutes
Categories
  • Abstract Strategy
  • Designers
  • Scott R. Kelly
  • Bill Murphy
  • Mechanisms
  • Hex-and-Counter
  • Point to Point Movement
  • Grid Movement
  • Family
  • Admin: Unreleased Games
  • Digital Implementations: TableTop Simulator Mod ( TTS)
  • Rating: 8.83/10 from 6 users

    Description

    Sinoda is an abstract strategy game played using 4-sided dice as the pieces on a beautiful "flower of life" pattern board. Players must capture the most points worth of pieces from their opponents.

    On their turn, a player may move a piece OR rotate a piece to increase or decrease the top number by 1. The number at the top is the piece's movement value, indicating how many spaces it must move (should you choose to move it), but it is also the points value of the piece awarded to the opposing player if they capture it. Captures are made by finishing a move on top of another player's piece. During a move, a piece may not move over another piece, or back through a space it just went through.

    The game ends immediately when:
    • All players have only one piece on the board, or...
    • A player has lost their last piece on the board, or...
    • A player has captured 6 opposing pieces

    Once the game ends, players add up their captured points. Since the winner is the player with the most captured points and not the player who has captured the most pieces, it is possible to lose all of your pieces and still win! There is also a special win by Sinoda that happens in 2 player games.

    Sinoda plays differently at each player count of 2, 3, 4 & 6 players. Each still feels like Sinoda but everyone should experience the various player cunts to feel the tactical and social nuances. 6 is unique as it plays like a social game that meets abstract strategy. It has lots of banter with deep discussions and needed trust for cunning plans. A time will come, that makes you wonder if now your opponent will go this turn alone, stick to the plan or turn on you. The opposite end is the 2-player. A clean abstract strategy with deep thought and game changing moments. Don't forget team play. You don't add your team's points together at the end. Any member of your team wins the entire team wins. This allows for more aggressive play with certain team members.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace