Description
In Silos, players are given the roles of farmers who need to sort and collect seeds. Farmers take turns dropping seeds and hoping they land in their hoppers.
As the seeds fall, they are deflected by obstacles. Predicting which hopper collects each seed is key to winning.
Silos is a game of predicting where the “chips may fall” with two game modes for two to six players of all ages.
COMPONENTS
- 16-inch clear acrylic tower with four hoppers.
- 8 deflectors
- 25 seeds
- 30 coins
- 6 predictors
- 1 die
SILO SETUP
- Insert the mine shaft into base.
- Insert deflectors into the tower, at least one per column.
GAME MODES
- Prediction: drop seeds and collect a coin when the seed land in your hopper. Collect the most coins to win.
- Collection: drop a seed such that it lands in your hopper. Collect the most seeds to win. Maximum of four players.
PREDICTION SETUP
- Give each player their prediction token.
- Place the coins face up in a heap.
- Decide upon a winning score, usually five to ten points.
COLLECTION SETUP
- Each player picks a hopper 1-4.
- Decide upon how many seeds collected will win the game.
- Coins and the die are not used.
PREDICTION GAME PLAY
Players take turns being the farmer in charge of the silo, picking up a random seed and dropping it from a predetermined location. Prior to the drop, the player may alter the seed’s path and all players make a prediction as to where the seed will land.
Order of Play:
Farmer in charge:
- Rolls the die.
- Optionally alters or moves one or more deflectors.
- Picks up a random seed.
All farmers:
Place their prediction marker in front of silo 1-4.
Farmer in charge: Drops the seed from the location shown on the die.
All farmers:
Watch to see where the seed lands.
PREDICTION SCORING
Players who correctly predicted where the seed landed each receive a coin with one point. Players can make change with their coins whenever single value coins have been distributed.
WINNING PREDICTION MODE
After several rounds, the first player to exceed the target score will be the winning farmer. In case of a tie, play another round.
COLLECTION GAME PLAY
Players take turns being the farmer in charge of the silo, picking up a random seed and dropping it from the top of the silo. Prior to the drop, an opponent will change the deflectors. The farmer in charge hopes the seed lands in their hopper.
WINNING COLLECTION MODE
The farmer whose hopper is filled or collects the predetermined number of seeds will win the game.
SEED CHARACTERISTICS
Seeds come in various shapes and sizes. This gives each seed a slightly different property as they fall and deflect. As well, how you position or rotate the seed before dropping will change its “flight” dynamics.
DEFLECTORS
When moving deflectors, ensure that the column beneath the drop location will have a deflector. Otherwise, a seed would drop without deflection to a predictable silo.
—description from the designer
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