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Silent Death Forces: Sunrunners
Silent Death Forces: Sunrunners
by Iron Crown Enterprises (ICE) (1996)
Player Count
2 to 8

Player Ages
10+

Playing Time
2 hours
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Book
  • Designers
  • M. Blaze Miskulin
  • Mechanisms
  • Hex-and-Counter
  • Family
  • Silent Death
  • Rating: 7.62/10 from 14 users

    Description

    Cover Text:
    "Any luck sorting out the scanners?"
    " None sir. There's too much debris. I can't tell what's an active ship and
    what's scrap metal."
    " Thirty seconds to jump-down sir."
    " Sound the alert. Regin, I want constant reports from the other three
    carriers."
    " Twenty seconds."
    " All Pilots! Prepare to launch." The Admiral's formidable voice
    dropped to a cold growl :Kill 'em, kids. Let 'em k?ow we're here."

    The Sunrunners, outlaws and mercenaries, were born from the ruins of the Brood-ravaged Barat-Tuul. They live as homeless vagabonds,wandering the Forward Frontier, selling their services to the highest bidder. Sunrunners includes:

    • 11 Scenarios.
    • Campaign guidelines for salvage and ransoms
    • Information on the forward frontier.
    • Two new weapon types: CMP and Flak
    • Two non-fighter designs:
    - Curtis Shuttle
    - Borax freighter
    • Six new starfighter designs:
    - Spider
    - Catastrophe
    - Avenger
    - Havok
    -Wavecutter
    - Windjammer

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