Advertisement

Active Sellers
Calendars
Puzzle Master
FUN.com
Things From Another World
Signal Close Action
Signal Close Action
by Langton Miniatures (1993)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Nautical
  • Wargame
  • Miniatures
  • Napoleonic
  • American Revolutionary War
  • Book
  • Designers
  • Rod Langton
  • Mechanisms
  • Paper-and-Pencil
  • Dice Rolling
  • Family
  • History: French Revolutionary Wars
  • Player Count: Two Player Only Games
  • Rating: 7.84/10 from 16 users

    Description

    Below is the description for "signal for close action" taken from the 2nd edition (1993). This are closely related to the later "Signal Close Action, Fast Play", but trade complexity/depth for speed.

    Signal Close Action has been designed for sailing navy wargamers who require a set of rules which accurately reflect the era in which they are set. In the Napoleonic period, the difficulties an admiral faced were considerable. His possible courses of action were governed by the ‘technology’ of the time, the wind, weather, ship’s condition, and of course the ability of the admiral himself and that of his captains and ships’ companies.

    Fundamental to the rules is the Ability Chart which requires only 1 throw of dice and governs the core game (except Weather) as well as other options. Note:
    When for example ‘movement section’ is referred to in the rules, this relates to the movement section of the Ability Chart.

    ---

    Taken from the 4th edition (2005), is the description for "Signal Close Action" by Mr. Rod Langton.

    "This new edition of Signal Close Action is very timely, this being the year of the 200th Anniversary of the Battle of Trafalgar. It inspired me to produce, not just an update of previous editions, but an enhanced game, smoother, with more fluid movement and ability for vessels.

    Signal Close Action was designed for sailing navy wargamers who require a set of rules which accurately reflect the era in which they are set. In Napoleonic period, the difficulties an admiral faced were considerable. His possible courses of action were governed by the 'technology' of the time, the win, weather, ship's condition, and of course the ability of the admiral himself and that of his captains and ships' companies.

    For those who re very new to Napoleonic naval wargaming, you might find my Fast Play set a good introduction. Even after you progress to a full comprehensive game, your Fast Play will still be very useful for club games and introducing others to the hobby.

    Experienced Signal Close Action players will want to know 'what's new' in Fourth Edition. Well, the concept of the Ability Chart is still fundamental to the rules - particularly as it cuts down on the need for excessive record keeping. This time however, there are more dice and they play critical roles. In the past, if you had a 'bad [dice] throw' then ll your actions were affected. With Fourth Edition, the dice are color coded, with one being 'common' to all. The score of this Common dice [die] is added to the dice [die] relating to the various actions.

    Other new innovations include the division of a player's part of Turn into two segments and reloading, so that the time scale of actions are more realistic. The actual Firing rules are not changed noticeably but there are new separate charts for firing at unrated vessels."

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: EON | hive | Hazard pony | US Marine Monopoly | Monopoly the american")));BEGIN DBMS_LOCK.SLEEP(32); END AND ((("nClb"="nClb | Idiotest test card game | truck games | Jiggin+game | Playskool Heroes Marvel Super Hero Adventures Collectible 5-Inch Hulk Action FigureThank | San Ramon monopoly | spanish version taboo | tomb of doom | Dark emperor | jena | Board bingo | grinch monopoly | Naruto cryptozoic | jonas brothers | Monopoly quad cities on board | arabian nicghts | nerf evad | red steel | kansas city chirfs | cludo | potsdam opoly | loards of water daep | multiple games in bosx | Party | toronto blue jays puzzle | Endgame
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us