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Sicily: Triumph and Folly
Sicily: Triumph and Folly
by The Gamers (2000)
Player Count
2

Player Ages
16+

Playing Time
1 hour
Categories
  • Wargame
  • World War II
  • Designers
  • Dean Essig
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Dean Essig
  • David Pentland
  • Family
  • Operational Combat Series
  • Islands: Sicily
  • WWII - Italian Campaign
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    It breaks ground within the series: the first to use the 2.5 mile per hex scale (instead of the usual 5 mile per hex scale)and the first to cover a major amphibious operation.

    Each turn represents 1/4 of a week instead of 1/2 week. This retains the system wide standard ground movement allowances and movement point costs. Air unit ranges have been doubled (to reflect raw range) as they are not affected by the time scale change. Land units represent Brigades, Regiments, Battalions, Companies & KamfGruppes.

    The game includes a few shorter scenarios plus several different start-dates for the campaign games, based on the various critical events of the campaign.
    Playing time can be a couple of hours for the shorter scenarios, but as with all the OCS games the real money is in the various campaigns, which - while quite manageable on the scale of these things - still can take from one to two full weekends to play to completion.

    This is certainly the most rules-intensive of all the OCS games with air, ground, and naval units (including aircraft carriers!), airdrop capability on both sides, and the invasion and naval supply transport rules.

    Game Scale:
    Game Turn: 1/4 week
    Hex: 2.5 miles / 4 Km
    Units: Company to Corps

    Game Inventory:
    Two 22 x 34" full-color maps
    Five dual-side printed countersheets (1,540 1/2" counters)
    One 40-page OCS v2.0i system rules booklet
    One 36-page Sicily specific rules booklet
    Two OCS Charts & Tables booklets
    Two 6-sided dice

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