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Sicily: Triumph and Folly
Description
It breaks ground within the series: the first to use the 2.5 mile per hex scale (instead of the usual 5 mile per hex scale)and the first to cover a major amphibious operation. Each turn represents 1/4 of a week instead of 1/2 week. This retains the system wide standard ground movement allowances and movement point costs. Air unit ranges have been doubled (to reflect raw range) as they are not affected by the time scale change. Land units represent Brigades, Regiments, Battalions, Companies & KamfGruppes. The game includes a few shorter scenarios plus several different start-dates for the campaign games, based on the various critical events of the campaign. This is certainly the most rules-intensive of all the OCS games with air, ground, and naval units (including aircraft carriers!), airdrop capability on both sides, and the invasion and naval supply transport rules. Game Scale: Game Inventory: Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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