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Shoot the Moon
Shoot the Moon
by Martin & Martin (1986)
Player Count
2 to 6

Playing Time
1 hour
Categories
  • Card Game
  • Designers
  • (Uncredited)
  • Mechanisms
  • Set Collection
  • Hand Management
  • Card Drafting
  • Pattern Building
  • Rating: 6.25/10 from 12 users

    Description

    The object of this game is to have the lowest final score after seven (7) hands of play. There are two decks of cards, each consisting of five colour-coded suits of fifteen cards, plus one SHOOT THE MOON card, one GO CHICKEN card, and two PLAYING HANDS (reference) cards. There are also includes twenty-one tokens, a three compartment tray, and two score pads.

    Each player attempts to collect required sets (3+ same-number cards in any colour) and or runs (4+ consecutive-numbered cards of a single colour) of cards during each hand of the game. During each of the seven hands, a different meld is required, starting with two sets for the first hand and working its way up to three runs for the last hand. During some hands, runs or sets are not allowed.

    "Going Chicken" means laying down the required meld, playing additional cards on any existing melds if possible, and discarding. "Shooting the Moon" is the same without the discard—this wins the hand. You can also win the hand by emptying your hand without discarding, having played the required meld during an earlier turn. Cards left in others' hands count as penalties (of 5 to 30 points each).

    The rules also discuss drawing discarded cards out of turn, using Shoot the Moon and Go Chicken cards, and the bonus tokens.

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