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Shikoku 1889
Shikoku 1889
by Deep Thought Games, LLC, Wild Heaven, Golden Spike Games, Grand Trunk Games (2004)
Player Count
2 to 6

Player Ages
14+

Playing Time
1 hour, 30 minutes to 3 hours, 30 minutes
Categories
  • Transportation
  • Economic
  • Trains
  • Designers
  • Yasutaka Ikeda
  • Mechanisms
  • Stock Holding
  • Auction/Bidding
  • Hex-and-Counter
  • Route/Network Building
  • ECO-03 Market
  • Ownership
  • Artists
  • Karim Chakroun
  • Family
  • 18xx
  • Crowdfunding: Kickstarter
  • Country: Japan
  • Islands: Shikoku (Japan)
  • Digital Implementations: 18xx.games
  • Digital Implementations: VASSAL
  • Rating: 8.07/10 from 590 users

    Description

    In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.

    The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.

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