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Sherlock Junior: Suriguri
Sherlock Junior: Suriguri
by GDM Games, Enigma Studio (2019)
Player Count
2 to 8

Player Ages
8+

Playing Time
1 hour
Categories
  • Card Game
  • Deduction
  • Murder/Mystery
  • Designers
  • Eugeni Castaño
  • Josep Izquierdo Sánchez
  • Martí Lucas Feliu
  • Mechanisms
  • Cooperative Play
  • Hand Management
  • Memory
  • Communication Limits
  • Artists
  • Amelia Sales
  • Family
  • GDM Games Q System Sherlock Line
  • Rating: 5.83/10 from 3 users

    Description

    "The mystery is served! The Suriguri suricata has disappeared from the zoo in strange circumstances. We ask for the help of all the researchers! Who took it? How did he do it? Why? Your team of detectives should analyze the clues to answer these and many other questions. Will you solve the mystery of his disappearance?"

    In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded. During your turn, each player must perform one of the following actions:

    A) Reveal information:
    Choose a card from your hand and place it on the table, so all players can read or see the entire information.
    We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant
    to the case, you lose points at the end of the game, but be careful! Some clues are vital to resolve the case.

    You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:

    B) Discard a card:
    Discar a card face down without being able to comment anything about that card until the end of the game, at which point you will have to speak based on what you remember of the cards you discarded.

    At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened, working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points.

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