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Shattered Nations
Shattered Nations
by BlackBoxGames (2018)
Player Count
2

Player Ages
13+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Fantasy
  • Wargame
  • Designers
  • Skylar Simmons
  • Mechanisms
  • Simultaneous Action Selection
  • Deck / Pool Building
  • Action / Movement Programming
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Shattered Nations is a strategic game where you pit an army of your own design against an opponent’s army. Choose your actions and moves carefully, even one misstep can change the tide of battle and turn victory into defeat.

    The goal of the game is to destroy all of your opponents commanders before they destroy yours.

    Players will build an “Army” based off an agreed upon point army point value, deploy their army onto the battlefield, and attempt to destroy their enemy’s commanders.

    The battlefield is a simple yet devastating beast. Broken down into three separate zones, each zone provides a specific function to a player.

    Command Line – The command line is the key to victory. This is where the army commanders start the game. Only commanders and heroes can be here.

    Deployment Line – The Deployment line is how you get new troops onto the battlefield. You play cards from your hand into this location.

    Front Line – The Front Line is where the action happens. Units must be on the front-line to attack the enemy.

    To move your soldiers around and attack you will need to issue commands via action cards. Each turn players will only be able to perform three actions. There are 5 types of actions they can take. Each round players will pre-select their actions. This is critical because it locks you into those actions for that round. Not choosing wisely may result in you not being able to use all the actions allotted to you.

    Attack Action: used for a unit in the Front-Line to attack the most forward unit in the opposing Command Line. Attacking with a unit “exhausts” the unit. (see combat section more details on attacking and killing units).

    Deploy Action: used to move a unit from your hand to the deployment zone of an active Command Line. Deploying a unit “exhausts” the unit.

    Advance Action: used to advance any unit forward in the same command line. Advancing a unit “exhausts” the unit.

    Event Action: used to play an event card from your hand.

    Ability Action: used to activate a unit’s ability. Using a unit’s ability “exhausts” the unit.

    Combining these actions and clever use of the battlefield will assure you a victory. Be careful though, it is of paramount importance to interpret your opponent’s battlefield and predict what actions they will be using.

    Assemble your army, deploy your troops, destroy your enemies commanders!

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