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Shadow Agent
Shadow Agent
by (Web published) (2012)
Player Count
1 to 4

Player Ages
13+

Playing Time
45 minutes
Categories
  • Science Fiction
  • Dice
  • Miniatures
  • Spies/Secret Agents
  • Print & Play
  • Designers
  • Michele Esmanech
  • Mechanisms
  • Modular Board
  • Secret Unit Deployment
  • Cooperative Play
  • Hand Management
  • Dice Rolling
  • Press Your Luck
  • Artists
  • Michele Esmanech
  • Family
  • Solitaire Games
  • Solitaire Print and Play Contest
  • Rating: 8.2/10 from 10 users

    Description

    In Shadow Agent, inspired by video games like Splinter Cell and Metal Gear Solid, the players take on the role of shadow agents from a non-specified secret agency, with the goal of infiltrating an enemy location (base or mansion) to accomplish a certain mission. The agents must not be seen or heard by the numerous guards walking around the location, so they must hide among the shadows, hide behind walls and furniture, and hit the enemies from behind, being silent the whole time.

    At the start of the game, each player chooses up to five items to help with the current mission. Each turn, the active player rolls the action dice and performs two of the rolled actions, which can be Move, Shoot, Melee Attack and Heal. In addition, one die can be replaced by a free action, which range from using an enemy as a meatshield, to interacting with locations, to hiding the corpse of a dead guard.

    After a player performs his two actions, the guards – which come in three types: green, yellow and red – are activated. For each type of guard, one player rolls a die twice, with all the guards of this type then performing the rolled actions in order. Actions range from moving 1-4 areas, to shooting, to calling for help (which will spawn other guards). In more detail:

    • Green guards move, shoot, and spawn other guards at an average rate.
    • Yellow guards shoot and spawn other guards a lot.
    • Red guards shoot a lot and move very quickly.

    As soon as an alarm sounds due to a guard spotting a dead guard's corpse, all guards are activated with the red die, so things become much tougher for the player agents.

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