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SENTO: Ultimate Arcade Fighter
SENTO: Ultimate Arcade Fighter
by Penguin & Panda Productions (2020)
Player Count
1 to 4

Player Ages
10+

Playing Time
15 minutes to 30 minutes
Categories
  • Fighting
  • Video Game Theme
  • Designers
  • MingYang Lu
  • Michael Mihealsick
  • Mechanisms
  • Set Collection
  • Pattern Building
  • Pattern Recognition
  • Take That
  • Tug of War
  • Rating: 9.5/10 from 2 users

    Description

    Your challenger stands across from you as you enter the arena. Only one of you will walk away as champion. FIGHT!

    Sent?: Ultimate Arcade Fighter is a fresh take on the classic arcade fighter! Sent? is the first tabletop game to capture the puzzle fighter experience, and bring it from the digital space to the analog.

    Sent? is a fighting game with a vibrant cast of worldly characters. Each character brings their own asymmetric style and abilities to each match. Play as a chef with powers over ice and fire, a trickster magician with manipulative mind games, or a lively DJ dropping powerful beats!

    On your turn, activating your attack is as simple as clearing a chain of same colored connected marbles from the dispenser. Your character's unique attack list will tell you what attack they perform based on the number and color of marbles cleared. Use your attacks wisely to hinder your opponent, accelerate your own unique systems, manipulate the board, and deal damage to your opponents' health gauge buttons! Each time you break a button, they must insert 1 of their 5 coins into the arcade cabinet (marble dispenser). When there are no more coins to insert, it's game over!

    Each player has 3 buttons. These buttons act as health gauges, one for each color of ability and marble (Red, Yellow, and Blue.) When dealing damage, you decide which button to damage, and once a button is brought down to 0, you break it and disable your opponent's access to those attacks! However, broken buttons allow you to "Short-circuit" through marbles of that color (essentially making them linking marbles), allowing a weakened opponent to more easily activate their hardest hitting attacks in their remaining colors. Your buttons will recover as you "Short-circuit" through same colored marbles, and can be re-activated at the beginning of any turn. But do so too early and they could get broken again quickly, burning another coin!

    A player is knocked out once they have no more coins to insert, but be careful. If a button is broken while having other buttons out of commission, you must insert a coin for each broken button! You'll need to carefully balance aggression and caution in this quick-action puzzle-driven fighting game!

    —description from the publisher

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