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Things From Another World
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Seize the Power
Seize the Power

Player Count
3 to 6

Player Ages
14+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Political
  • Science Fiction
  • Bluffing
  • Negotiation
  • Designers
  • Behrooz Shahriari
  • Tiz Creel
  • Mechanisms
  • Trading
  • Auction/Bidding
  • Variable Player Powers
  • Income
  • Negotiation
  • Auction: Sealed Bid
  • Rating: 9/10 from 2 users

    Description

    Go to school to be educated. Get a job. Get money. Buy food and shelter.

    Meanwhile, money is also used to gain power. Whoever wins a rule-auction can decide to enforce that rule – or not – as they wish. Players are free to make threats, or ask for bribes in exchange for preferential treatment.

    The world itself is unfair. Those who have fewer arms, eyes, or no eye-stalks will be discriminated against. Their starting position will be worse – usually with less money and education – and rules in-game will also disadvantage them.

    It is possible for the most disadvantaged character to win – of course it is! – but only if they work harder, smarter, and better than anyone else. Work together. Exploit every single mistake made by the strongest characters. Rely on some goodwill.

    By contrast, the most advantaged characters can enjoy ‘stamping down’ on everyone else.

    —description from the publisher

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