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See de tea
See de tea
by (Unpublished)
Player Count
2 to 4
Categories
  • Card Game
  • Educational
  • Designers
  • Bob Hoffman
  • Mechanisms
  • Set Collection
  • Rating: 0/10 from 0 users

    Description

    Given a learning objective, the learner will be able to classify it in terms of the content/performance matrix.

    The game is similar in several ways to Rummy.

    To make a play, the player must hold a minimum of three cards that fit together in the matrix. These may be any combination of "kind," "level," or "objective" cards. For example, three "objective" cards of the same kind or type, two fact "objective" cards and a "FACT" card, or a remember fact "objective" card with a "REMEMBER" card and a "FACT" card. After three cards have been laid down, any related card can be added to the set. To begin another set, a minimum of three cards is required.
    When the "draw" pile is used up, the round is over. Each player counts the number of "objective" cards they have played (do not count "kind" or "level" cards) and receives 1 point for each. Players with "objective" cards remaining in their hands must subtract 1 point for each.

    Components:
    • 16 "kind" cards (3 each: Fact, Concept, Procedure, Principle)
    • 12 "level" cards (3 each: Remember, Use, Find)
    • 33 "objective" cards

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