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Sea Raid
DescriptionEach player takes a fleet (3 Battleships, 3 Cruisers and 8 Destroyers). Each player also takes 3 mines and 3 buoys. The fleets are placed in the harbors or capitals (not on the Jetty dots used for "moving out"). Movement is based on the roll of 2 dice. Units may be moved in any combination adding up to the total on the dice (for example a roll of 12 means 12 units can move 1 or 4 units can move 3, etc.) Attacking an enemy happens when friendly units move onto a spot with enemy units (there is no limit to stacking on a dot). To fight, players add up the values of each fleet (Destroyers = 1, Cruisers = 2 & Battleships = 3 combat points). The fleet with the lowest value must lose its best unit. Additional factors include forts, obstacles (shoals & straits) and high speed stretches. Buoys and mines affect movement. The game is won by the player who succeeds in penetrating into the opponent's capital with one or more ships. Occupying the capital requires superior forces. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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