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Sea Law
Sea Law
by Iron Crown Enterprises (ICE) (1994)
Player Count
2 to 1

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Nautical
  • Dice
  • Medieval
  • Designers
  • Coleman Charlton
  • Mechanisms
  • Hex-and-Counter
  • Role Playing
  • Paper-and-Pencil
  • Dice Rolling
  • Artists
  • Wayne Reynolds
  • David Martin (II)
  • Rating: 5/10 from 1 users

    Description

    Sea Law contains a ship combat system and naval campaign guidelines. With Sea Law am GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system does not require a GM - it is a fully functional boardgame.

    Features:
    - A complete, detailed tactical ship combat system
    - Guidlines for strategic naval activity and ship construction
    - Material and suggestions for running a naval campaign
    - Stats and descriptions for historical and fantasy ships and sea creatures
    - Hex maps and ship counters and status markers

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