Advertisement

Active Sellers
FUN.com
Calendars
Puzzle Master
Things From Another World
Scythe: The Wind Gambit
Scythe: The Wind Gambit
by Arclight, Albi, Delta Vision Publishing, Stonemaier Games, Crowd Games, Angry Lion Games (2017)
Player Count
1 to 7

Player Ages
14+

Playing Time
1 hour, 10 minutes to 2 hours, 20 minutes
Categories
  • Transportation
  • Economic
  • Expansion for Base-game
  • Designers
  • Jamey Stegmaier
  • Kai Starck
  • Mechanisms
  • Point to Point Movement
  • Area Control / Area Influence
  • Artists
  • Jakub Rozalski
  • Jamey Stegmaier
  • Family
  • Solitaire Games
  • Alternate History
  • Scythe
  • Digital Implementations: Tabletopia
  • Organizations: Automa Factory
  • Rating: 8.17/10 from 2347 users

    Description

    Description from the publisher:

    Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.

    Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

    Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

    Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: TRIVIA PURSUIT FAMILY EDITION DISNEY | SATORI | robinson | Ko scha | burnsville | thunderstone+quest | trasformer studio series scrapmetal | Seaside heights loopy | 6+year+old | Gygghh | Turlock | Reno opoly | d-day+dice | Can't+stop | Jamaican+monopoly | Master+labyrinth | Disney+Comics+Dolls+Aurora+Long+Walks | slap whip cream | little rock opoly | Paisaje | Burgl | join the hunt save your soul | Wild city | Swiftopoly | Landover opoly | Bogolusa+opoly | robison crusoe | Beyblade Burst Turbo Slingshock Rail Rush Battle Set | Louisiana monopoly | roxkwt+game+pie+face
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us