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Scorched Earth
Scorched Earth
by (Unpublished), E. Wallis, OhiOriginals
Player Count
3 to 4

Player Ages
13+

Playing Time
3 hours, 20 minutes
Categories
  • Card Game
  • Transportation
  • Science Fiction
  • Adventure
  • Horror
  • Sports
  • Modern Warfare
  • Educational
  • Designers
  • (Uncredited)
  • Morgan Dontanville
  • Dan Raspler
  • Mechanisms
  • Pick-up and Deliver
  • Hex-and-Counter
  • Roll / Spin and Move
  • Card Drafting
  • Simulation
  • Family
  • Sports: Fishing / Angling
  • Country: England
  • Cities: London
  • Rating: 7.71/10 from 5 users

    Description

    In 1963, JFK, Khrushchev and Castro botch things completely and accidentally nuke the world. 46 years later, the dust finally settles and a few hearty individuals brave the post-apocalyptic wastes to try to either stitch society back together or have a good time kicking ass and taking names.

    Welcome to Scorched Earth, the post-apocalyptic adventure game for 3-4 players.

    Your Driver begins play with junky weapons on a lowly motorcycle or dune buggy... but by accomplishing missions for towns, or responding to requests coming over the radio waves, you soon will find yourself building up your characters and vehicle, and moving from ornery punk to Master of the Wastes.

    There are six different vehicle types and 26 different weapon types, and over the course of the game it's up the player to decide exactly which combination of mobility and firepower matches both their play-style, and the strengths of whichever character they are playing. The Wastelander plays very differently from The Burn-Out Guru; and The Prophet or the Talking Ape play very differently from Granny or the Grease Monkey... and there are many more to choose from...

    Make friends with any or all of the four big towns that frame the landscape: The Mutants, the US Military, The Scientists, or The Overmen. The more loyalty your Driver has in a town, the bigger the weapons you can get there.

    The rest of the time, run cargo and fight as you blast your way through Asphalt Monsters, Gamma Scorpions, Dust Pirates, and your fellow players.

    The game is designed for the Eurogamer to win by delivering cargo most efficiently and the Ameritrasher to win by blasting them to hell.

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