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Schwere Kompanie: WWII Tabletop Miniature Rule System
Schwere Kompanie: WWII Tabletop Miniature Rule System
by (Self-Published) (2001)
Player Count
2

Player Ages
12+

Playing Time
2 hours to 4 hours
Categories
  • Wargame
  • Miniatures
  • World War II
  • Book
  • Designers
  • Troy L.Ritter
  • Mechanisms
  • Action Point Allowance System
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Schwere Kompanie are detailed Tactical scale rules at Company level.
    The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play.
    All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set number of Action Points.

    Game is based on a system of 4 phases:
    1. Repair,
    2. Orders,
    3. Impulse, and
    4. Hand-to-Hand
    Scale:
    • For 6mm to 15mm minis
    • 1 turn = 5 min
    • 1"= 50 yards

    - Extract from game introduction

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