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Schuß ... Tor!
DescriptionEach player gets 11 pawns he puts on the marked starting positions (white numbered spaces). The first player to get all of his 11 pawns into the opponents goal wins the game (I didn't know soccer is played this way and shouldn't there be a ball?). Movement is determined by a die. Friendly meeples may never be jumped over, opponent meeples only if a 6 is rolled. If a meeple is on the opposite side of the playing field, the player has to mind the rules regarding the colored squares. —user summary Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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