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Puzzle Master
School Year Diary: NTK class
School Year Diary: NTK class
by RonKa (2021)
Player Count
1 to 4

Player Ages
14+

Playing Time
15 minutes to 1 hour
Categories
  • Card Game
  • Puzzle
  • Educational
  • Designers
  • Trong Khanh Nguyen
  • Mechanisms
  • Action Point Allowance System
  • Cooperative Play
  • Hand Management
  • Events
  • End Game Bonuses
  • Chaining
  • Artists
  • Trong Khanh Nguyen
  • Family
  • Admin: Unreleased Games
  • Digital Implementations: Tabletopia
  • Rating: 0/10 from 0 users

    Description

    A co-op, school-themed, competitive, puzzle game for 1-4 players.

    You are a teacher, an energized person loving school and classroom. You have desires to direct your students torward the best outcome. Each student brings their unique personality to each classroom. Each unlocked event brings new challenges for all members of the class.

    You are going to:
    • Give out directives and all students will follow. They listen to you.
    • Collect unique items by unlocking experiences of your students. They share with you.
    • Collect medals when your students achieve the maximum score of a subject. You are rewarded.

    In Co-op mode (Cooperative), all players win together after collecting all medal rows on board.
    In Comp mode (Competitive), the 1 winner is determined by comparisons: have the most victory points (VP), have their turn earlier.

    The games featured random starting deck for each unique replay. The puzzle combinations, the directives in teachers' hand, the events and experiences to be unfold in each play are totally different.

    All students from the game add their personality to the progress of the game. Each student is unique, dependant to each other, you can play with any combinations you like.
    Because of that, players can actually design and print out their own students, their experiences and add to the game. Notes: the cards's designs do not need to follow the same as the game.

    The game mechanics revolve around basic geometric puzzle. Allow players to be flexible to enjoy learning the game earlier and mastering the game later.

    —description from the designer

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