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Things From Another World
Puzzle Master
Sayulita Swell
Sayulita Swell
by SAS Creative (2020)
Player Count
1

Player Ages
10+

Playing Time
10 minutes to 40 minutes
Categories
  • Dice
  • Sports
  • Print & Play
  • Designers
  • Luke Seinen
  • Mechanisms
  • Dice Rolling
  • Point to Point Movement
  • STR-04 Solo Game
  • Artists
  • Luke Seinen
  • Family
  • Sports: Surfing
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 8.5/10 from 2 users

    Description

    This gnarly solo game is perfectly suited for the min-max brain to get the highest score and limit the chance of losing energy on the wrong waves. The varibilty of WAVE SWELLS (shuffling of WAVE sheets) brings new challenges each game. We are stoked for you to come shread the WAVES of Sayulita, Mexico!

    Sayulita Swell is a solo play Surfing game that will keep you coming back to the swell to score higher and higher points. Using dice rolling, push-your-luck and point management, the surfer tries to catch ever changing waves of the Sayulita Surf Break.

    SET UP - Each game you take on 12 different SWELLS, choosing the best 6 WAVES to ride. Paddle out and move your pawn to find the ideal spot on the WAVE to score points and use your ENERGY wisely. Every oncoming WAVE is different from the last. You never know what is coming bro.

    AVOID WIPEOUTS - Dive under or bail on WAVES that have a bad break. But dude be careful to use your ENERGY wisely so you can maximize your points and set up well on the WAVE .

    THE PERFECT ROLL - Catch the perfect wave and score a gnarly ride by rolling two 6 sided dice to match the number your pawn is on. Or, use ENERGY points to catch the WAVE without needing to risk a dice roll.

    SCORE BIG - Choose your RIGHT or LEFT side of the wave, then score big and even CARVE out to net even bigger payouts. Get amped and try for bigger and better scores each game bro.

    UNIQUE PLAYERBOARDS - Test your skills with different surf styles on each of the 4 PLAYERBOARDS, all with unique point placements, abilities, and strengths/ weaknesses.

    —description from the designer

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