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Sashimono
Sashimono
by Lore Chase Games (2021)
Player Count
1 to 2

Player Ages
12+

Playing Time
30 minutes to 1 hour
Categories
  • Card Game
  • Abstract Strategy
  • Wargame
  • Puzzle
  • Designers
  • Joshua Sprung
  • Mechanisms
  • Secret Unit Deployment
  • Hand Management
  • Pattern Building
  • Grid Movement
  • ACT-05 Command Cards
  • Slide/Push
  • Artists
  • Joshua Sprung
  • Family
  • Solitaire Games
  • Country: Japan
  • History: Sengoku Period
  • Player Count: Two Player Only Games
  • Rating: 8.83/10 from 6 users

    Description

    A Tactical Card Game set in Sengoku Period, Japan.

    You lead a coalition of allied Daimy? and Samurai vying to obtain control of historic Japan. While your opponent commands an evenly matched army, they lack your selection of leadership and myriad tactics. Just as one drop in the ocean contributes to the tide, so too shall your Sashimono banners guide your army to ultimate victory!

    Players assign Sashimono cards to a row or column in their 3x3 grid of Kumi cards. Based on what Kumi cards are present in that line, they may perform actions listed on the assigned Sashimono card. These actions include manipulating their own grid or starting a battle with an opponent's line of cards. The in-play Sashimono cards also have a puzzle-like scoring condition, and if met, will "Bow" (turn horizontally) into a "check" state. Your opponent then has their next turn to try to "Unbow" your scoring condition. A player wins immediately when they score 3 of their Sashimono cards.

    • Historic era subject brought to life by 17th century art, names, banners, and dates.
    • Use battle to defend your objectives or ruin your opponent's plans.
    • Minimal components, maximum replay, with 34 different goals.

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