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Sargon's Kingdom
Sargon's Kingdom
by (Self-Published), (Web published), Leiker Games (2011)
Player Count
2

Player Ages
13+

Playing Time
1 hour, 30 minutes
Categories
  • Ancient
  • Print & Play
  • Designers
  • Keith Leiker
  • Mechanisms
  • Tile Placement
  • Dice Rolling
  • Area Control / Area Influence
  • Rating: 0/10 from 0 users

    Description

    Check out an older tile based strategy PnP game by Leiker Games, it's FREE!!

    -Overview-
    Play as a great King in ancient Mesopotamia, take control of your city state, and balance the expansion of your towns and territory held, versus the conquest of your enemy.
    Two Game modes, Quick Battle and Grand Campaign, allows for different strategies and game length.

    You can win via conquest of your opponents city state or economic victory, by building a set number of towns.

    Sargon's Kingdom channels a little Carcassone (tile flipping and placement) and Settlers of Catan (Towns and resource generation) in this light beer and pretzels strategy game.

    In SK Quick Battle, you start by laying a random 6x4 spread of tiles, Ore, Barley, Mountains, and Mountain Passes. The Grand battle sees you choosing were each drawn tile goes in an 8x6 spread.Each tile has a representative number that when rolled with a town built upon it, generates a resource. These resources can be used to build armies or towns.

    Combat is undertaken by your armies that can stack up to a total of 3 armies per tile. Armies have different properties and abilities based on their stack size, Smaller armies can raze towns and move quickly, bigger armies can control occupied towns but move slowly.
    Combat is resolved using standard D6's. Each Army receives 1D6 when attacking or defending and receives a success on a 5+. results are compared and if the attacker has a larger number of successes they destroy one of the defenders armies.

    Towns, Mountains, and Mountain passes can generate defensive bonuses for your armies and Towns built upon Mountain Passes act as fortresses. creating an interesting tactical imperative for the placement and disposition of your towns.

    -Items you'll need-
    1 Yellow City State- Triangle Stand
    1 Green City State- Triangle Stand
    10 Yellow Towns- Houses
    10 Green Towns- Houses
    10 Yellow Armies- Stackable Pawns
    10 Green Armies- Stackable Pawns
    6 6 sided dice (6D6)
    (or some other equivalent, coins were used in early iterations)

    -Items included in the PDF's-
    24 Barley Resource Cards
    24 Ore Resource Cards
    48 Tiles

    Available on DrivethruRPG.com and BoardGames.

    CopyRight DigiPen IoT

    Created by Keith Leiker
    Leiker Games
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