Active Sellers
Things From Another World
Puzzle Master
Sarah's Vision
Sarah's Vision
by Baloise Group (2019)
Player Count
1 to 4

Player Ages

Playing Time
1 hour to 1 hour, 30 minutes
  • Action / Dexterity
  • Medical
  • Designers
  • Anthony Howgego
  • Mechanisms
  • Campaign / Battle Card Driven
  • Cooperative Play
  • Storytelling
  • Action / Movement Programming
  • Artists
  • Archie Llewellyn Edwards
  • Marco Luna
  • Rating: 7/10 from 2 users


    Europe 2163 AD: Automated transport systems, flying cars, unlimited energy, seamless information flow...

    The growth of technology continues to disrupt, amaze, and influence society. The human race is fast approaching a huge catalytic technological disruption that will democratize knowledge and systems, potentially enabling people to live truly fulfilled lives. This is a point beyond which we cannot imagine how human civilization might actually look like because it is a moment of "Singularity" — but one group opposes this, an elite few who want to see a return to the dark ages of the early 2000s when they held all the power.

    Only the Agency stands in their way. You take on the role of Agency operatives, dedicated to keeping people safe in the future and enabling them to live their lives freely, surrounded by a sense of ease in this complex, constantly changing new world. The key lies in a few High Potential Individuals (HPIs). They have the ability to create a new technology called the MindNet that will move the world closer to "Singularity", but this also makes them targets. The Agency is responsible for ensuring the best possible outcome for society of the future by keeping these citizens safe.

    Sarah's Vision is a story-driven, co-operative game of strategy and resource management set in a world beyond imagination in which powerful forces seek to undermine society and return us to the dark days of the early 21st century. Players take on the role of Agency operatives and have to work through a series of story-driven events. At the end of each round, the leading event triggers and danger builds on three special citizens unless the players can find a way to keep them safe. Players have to choose wisely which Agency HQ Tower resources to use and when to use them if they are to succeed.

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!


    No listings at the moment.

    Do you own this game?
    Best Sellers
    Board Games

    Latest Searches: alice in wonderland monopoly | The Resistance Coup Reformation | Battleship submarine board game | horse lovers monopoly board game | TAKENOKO | F12220000 | Pixel tactic | guantelete | Parcheeze | robot turtles | infarkt | Axis and alis | Gay monopoly | Monopoly supernatural | Píctionary | Spitfire dice | Seattle Seahawks monopoly | Werewolf one night | Walls board games | Quirkle | Descent 2nd edition expansions | Gilmore girls monopoly | Beat the border game | necroboomicon | Barstow opoly | dwarfs and warlocks | Disney world monopoly | hasbro | Descent 2nd edition | glum
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2020 | Your source for everything to do with Board Games
    All Rights Reserved
    Privacy Policy | Contact Us