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¡Santiago y cierra, España!
¡Santiago y cierra, España!
by (Web published) (2014)
Player Count
1

Player Ages
12+

Playing Time
30 minutes
Categories
  • Wargame
  • Medieval
  • Print & Play
  • Designers
  • Julio Alberto M.R.
  • Mechanisms
  • Simulation
  • Area Control / Area Influence
  • STR-04 Solo Game
  • Artists
  • Julio Alberto M.R.
  • Family
  • Solitaire Games
  • Solitaire Wargames
  • Country: Spain
  • History: Reconquista
  • Player Count: Solitaire Only Wargames
  • Rating: 0/10 from 0 users

    Description

    "¡Santiago y Cierra, España!" is a solitaire wargame on the Reconquista in the Iberian Peninsula.

    The player is in charge of the Christian Kingdoms that tried to recover the peninsula from Islamic control. He begins in a few regions of the north, with initial troops. Each turn he decides where to attack, places the reinforcements he receives, being able to choose which type of troops are send. Leaders are an important aspect of the game, and will be appearing throughout the game, and may be eliminated by combat or a natural death by old age. The IA will try to stop our progress, replacing the cities we attack, creating troops near conflict zones, which can counterattack if you do not plan your defense well. After the last turn of the game, your level of victory or defeat depends on the number of zones you've managed to reconquer.

    Available as Vassal module, will be available in Print & Play as future (along this 2014), both free versions. (Rules English).


    Wargame en solitario sobre la Reconquista en la península Ibérica.
    Nos pondremos al mando de los reinos cristianos, que intentaran expulsar y recuperar la peninsula del control Islamico.
    Comenzaremos en unas pocas regiones del norte, con unas tropas iniciales.
    Cada turno deberemos de ir decidiendo donde atacar, e ir colocando los refuerzos que recibamos, pudiendo elegír en que tipo de tropas gastarlos.
    Los lideres son un aspecto importante del juego, e iran apareciendo a lo largo del juego, pudiendo ser eliminados por el combate o de muerte natural por vejez.
    La IA del juego irá intentando detenernos en nuestro avance, reponiendo las ciudades que ataquemos, creando tropas cerca de las zonas en conflicto, y pudiendo llegar a hacer contrataque si no eres capaz de planificar bien tu defensa.
    Al acabar los turnos del juego, tu nivel de victoria o derrota dependerá del numero de zonas que has logrado reconquistar.

    Disponible como modulo de Vassal, a lo largo de este 2014 estará disponible como Print & Play, ambas versiones libres.

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