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Salt Mystic
Salt Mystic
by Grailrunner Publishing (2021)
Player Count
1 to 2

Player Ages
12+

Playing Time
30 minutes to 1 hour
Categories
  • Science Fiction
  • Wargame
  • Exploration
  • Designers
  • Brian Bennudriti
  • Mechanisms
  • Hand Management
  • Dice Rolling
  • Events
  • Narrative Choice / Paragraph
  • Measurement Movement
  • Deck Construction
  • Artists
  • Brian Bennudriti
  • Rating: 0/10 from 0 users

    Description

    Salt Mystic is a science fiction-themed tabletop game based on terrain and trading cards, where the placement and orientation of the cards drive gameplay. Cards represent fleshed-out characters or the vehicles or vehicle upgrades they use, or major story elements that can be played to shift the game's dynamics. It feels like playing a streamlined Warhammer 40k with Magic: The Gathering cards.

    1 - 2 players, ages 12 and up, games lasting 30 mins to 1 hr.

    Played on a tabletop with cards, six-sided dice, a ruler, and elements representing terrain. Everything required to get started is available in the Sourcebook And Core Rules.

    The narrative background of the game and its associated and ongoing book series is based on classics like Dune, Star Wars, Firefly, and Isaac Asimov's Foundation series:

    "Two thousand years ago, the Salt Mystic declared her vision of the forces of history, and how to harness them to shape human events. Naraia was the name they gave to the sprawling republic that arose from her teachings, encompassing countless cities on land, floating on the seas and tethered to the seafloor, and tucked into pockets of artificial space called oriels.

    All of that shattered a generation ago in a terrifying and almost supernatural conflict called 'The War Of The Rupture'. Now, roving bands of Naraia's remnant fleets and soldiers and its marvelous machines scatter like maple seeds for anyone with a vision to seize them. And abandoned oriels lie in wait for brave explorers with the heart to enter inside."

    —description from the publisher

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