Advertisement

Active Sellers
Things From Another World
FUN.com
Calendars
Puzzle Master
Sailing Race by Lite Lion
Sailing Race by Lite Lion
by Lite Lion Europe (2019)
Player Count
2 to 4

Player Ages
4+

Playing Time
5 minutes to 15 minutes
Categories
  • Nautical
  • Dice
  • Racing
  • Sports
  • Educational
  • Number
  • Designers
  • Esa Honkaneva
  • Mechanisms
  • Dice Rolling
  • Artists
  • Esa Honkaneva
  • Family
  • Lite Lion Board Games
  • Rating: 0/10 from 0 users

    Description

    A new age board game

    • Played with or without dice
    • Large, rollable gaming mat suitable to play on the table, floor or beach sand
    • Fast forward way to play, no step by step snail moves
    • Suitable for travel, at the beach, fast to begin and not necessary to beware few drops of water

    Sailboats sail downwind or move upwind, depending on wind side. Tough completion is causing bumps time to time.
    But the Finish is so close!

    The game suits any age. The youngest ones can be helped a bit to follow the route. Children learn some maths and logistics along the route. Fun parlour game for whole family from 4 year old.
    The package includes:
    - Gaming mat, made of anti-slip polyester fabric
    - 4 pcs sailboat pawns, one Player can have two fleets
    - Manual

    The Idea…
    Sailing Race is a realistic game, where the realities of competitive sailing are combined with fun of a board game. While playing, the participants learn, that a sailing boat does not always have an opportunity to move straight forward, but have to take into consideration tailwinds and headwinds, reefs and whirls to make its way to the Finish.
    Player are all captains in the game, but everybody had to subdue to the winds the dice draw. The wind direction changes sometimes very rapidly, quicker that real life afford. But it is the game for fast. Dice can be used in the game but the draw can also be enforced with the Players´ hand marks.
    Game duration is 10-30 min depending on the number of Players. The first one to reach the Finish line is the winner.
    (picture)
    How to navigate with dice:
    The Player throw dice to get the number to move to.

    Boats on collision course:
    If the spot if occupied with other’s Player’s boat/fleet, the newcomer has to change the course. If the intersection area is busy and there is no bypass, the newcomer has to slow down and wait for new turn to move ahead. But the first to come to the intersection area should take on moving ahead rapidly: more than two turn on the same place will lead to disqualification (the boat has to start from the beginning again).

    How to Begin
    Roll open Lite Lion Games family friendly rollable Sailing Race - gaming mat. The Players choose a boat from four available color. If there are only two players, each player can have a fleet of two boats. In this case approximate duration of one game prolongs.
    Each Player places own boat to the Start. The beginner can be chosen randomly, with a coin draw and etc. In according, the other players have one extra turn in the end of the game, if the beginner finishes the first. So, the game can end as a drawn match.
    When playing with hand marks, Players are advised to be the opposite side of the table, so the moves are less clear and predictable for the opponent.

    The Turns…
    How to navigate with dice:
    The Player throw dice to get the number to move to.

    How to Navigate by fingers:
    The Players move ahead according to the numbers on the gaming mat. For each turn a random number should be drawn in between numbers 0-3. The best way is to use fingers. The number is determined by amount counted on fingers of both players once shown. (The hand can be hidden behind the back or under the table and when released, the amount can be counted on fingers as shown). The gross number is the spot to navigate to. The boat can go straight ahead or diagonally toward Finish. Backward movement is not allowed. The course can be changed only at the cross of course lines: on the solid line the boat can move only straight ahead, but on intersection it is possible to navigate to the most favorable course of the possibilities open.

    The Prize Spot – Finish
    The Prize Spot or Finish can be reach only with drawing 1, 3 or 6. Other numbers do not allow to move to the Spot. Just as waiting for the right wind to navigate to the home harbor.

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: ABBA+monopoly | arkham horror card game | Clearlake opoly | Etobicoke- opoly | scrabble+deluxe+folding | pips n hoes | Mankato monopoly | Pyramid vol 1 | Check books | tractor s | Chuck-it-chicken | Marvel Legends Iron Man Mark | Teenage Mutant Ninja Turtles Retro Monopoly | Nerf tri strike | Card Sharks TV game | Armham | The+order+vampire+hunters | railroad tycoon | Iron helm | magic the garhering | hasbro beyblade burst turbo | john campbell classic harness racing | monopoly road trip | proxima midnight marvel | axis and allie | firefly clue | Bark bite | What The fck comparisons | hasbro electronic catch phrase | baby butterscotch my magical show pony
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us