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Sail Ho!: Campaign & Other Rules
DescriptionSail Ho! Campaign & Other Rules These Rules are a large expansion to the Basic Rules for Sail Ho! These Rules are intended to allow players of the Sail Ho! Game to experience the organisation and running of a campaign set in the wider world of Napoleonic naval warfare. Many of these rules can be added to the Basic Rules without having to run a campaign, however. Linked scenarios and challenges include Convoy duty, Harbour Raids, fire ships (left out of the basic rules; oops), Privateer actions, Blockade duty and the gathering of world-wide Trade to build national resources. Commanders are introduced, each with their own special abilities. Included in this package are more useful Game Counters, a Roster Sheet for organising your far-flung Fleets, and sample Fleets for other Nations; Russian, Swedish, Danish, Dutch, Portuguese, Spanish, Austrian, Naples and of course Pirates, and the various Merchantmen. Oh and a Blank sheet for adding your own. —description from the publisher Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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