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Sail Ho!: Campaign & Other Rules
Sail Ho!: Campaign & Other Rules
by DGCWargames (2014)
Player Count
2 to 4

Player Ages
12+

Playing Time
30 minutes to 2 hours
Categories
  • Nautical
  • Wargame
  • Expansion for Base-game
  • Napoleonic
  • Designers
  • David Carruthers
  • Mechanisms
  • Hex-and-Counter
  • Scenario / Mission / Campaign Game
  • Rating: 0/10 from 0 users

    Description

    Sail Ho! Campaign & Other Rules

    These Rules are a large expansion to the Basic Rules for Sail Ho!

    These Rules are intended to allow players of the Sail Ho! Game to experience the organisation and running of a campaign set in the wider world of Napoleonic naval warfare. Many of these rules can be added to the Basic Rules without having to run a campaign, however.

    Linked scenarios and challenges include Convoy duty, Harbour Raids, fire ships (left out of the basic rules; oops), Privateer actions, Blockade duty and the gathering of world-wide Trade to build national resources.

    Commanders are introduced, each with their own special abilities.

    Included in this package are more useful Game Counters, a Roster Sheet for organising your far-flung Fleets, and sample Fleets for other Nations; Russian, Swedish, Danish, Dutch, Portuguese, Spanish, Austrian, Naples and of course Pirates, and the various Merchantmen. Oh and a Blank sheet for adding your own.

    —description from the publisher

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