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Saiju
Saiju
by nestorgames, Kanare_Abstract (2020)
Player Count
2 to 3

Player Ages
10+

Playing Time
15 minutes to 30 minutes
Categories
  • Abstract Strategy
  • Territory Building
  • Designers
  • Kanare Kato
  • Mechanisms
  • Set Collection
  • Hex-and-Counter
  • Area Control / Area Influence
  • Connections
  • Artists
  • Néstor Romeral Andrés
  • Kanare Kato
  • Family
  • Connection Games
  • Country: Japan
  • Combinatorial
  • Digital Implementations: Ai Ai
  • Rating: 9/10 from 1 users

    Description

    Saiju is an abstract strategy game for 2 players. Although there are stones for each player, as well as neutral stones, you can place any stone you want! The object is to make groups of same-colour stones that have more stones of your symbol than your opponent’s.

    The motif for the 3 symbols is Setsu-Getsu-Ka, a traditional Japanese trilogy of Snow, Moon, and Flower. "Saiju" is a coined Japanese word meaning "coloured pearls", which is named after Renju, a professional variant of Go-Moku.

    COMPONENTS

    1 gameboard: 36 hexes, arranged as a larger hexagon without a center

    36 Colour stones: 3 colours (white, yellow, pink) × 3 symbols, 4 of each combination

    3 black Shadow stones: each with one of the 3 symbols

    GAMEPLAY OVERVIEW (please refer to rulebook)

    Players take turns replacing any Shadow stone with a Colour stone depicting the same symbol, then placing the Shadow stone on any empty space.

    At the end of the game, you get 1 point per stone for each group of 3 or more, containing 2 – 3 different symbols, with more of your symbols than your opponent’s; if it contains all 3 symbols, it counts double.

    —description from the publisher

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