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Saboteur Gold
Saboteur Gold
by AMIGO, Gigamic, Giochi Uniti, Kikigagne?, Fantasmagoria, Coiledspring Games (2011)
Player Count
2 to 12

Player Ages
8+

Playing Time
30 minutes
Categories
  • Card Game
  • Fantasy
  • Exploration
  • Bluffing
  • Party Game
  • Designers
  • Fréderic Moyersoen
  • Mechanisms
  • Partnerships
  • Hand Management
  • Route/Network Building
  • Take That
  • Hidden Roles
  • Map Addition
  • Artists
  • Andrea Boekhoff
  • Family
  • Mining
  • Saboteur
  • Creatures: Dwarves & Gnomes
  • Rating: 6.95/10 from 1123 users

    Description

    (Note: This listing covers only the compilation versions of Saboteur that include both the base game and the expansion; for a listing of the expansion-only versions, go to Saboteur 2 (expansion-only editions).)

    In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!

    Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins.

    This version of Saboteur includes the base game plus additional role cards (the boss, profiteers, geologists), new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams — blue vs. green — and only those on the team that finds the gold score anything — assuming that anyone finds the gold at all, of course...

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