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Ruweisat Ridge: The First Battle of El Alamein
Ruweisat Ridge: The First Battle of El Alamein
by TSR (1985)
Player Count
2

Player Ages
12+

Playing Time
4 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Douglas Niles
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Artists
  • Ivor M. Janci
  • Roger Raupp
  • Family
  • Magazine: Strategy & Tactics
  • Country: Egypt
  • Country: Italy
  • WWII - Africa
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Rating: 0/10 from 0 users

    Description

    The map depicts the battlefield of El Alamein, from the Mediterranean Sea in the north, to the virtually impassable Qattara Depression in the south.

    The game system tries out some unusual mechanics to simulate the fast-paced flow of desert warfare. Combat units are rated for firepower and assault strength, while AFVs have an armor rating, and artillery has an anti-tank rating. HQs are used for activation of units in their formation. Rules of interest are Opportunity Fire, Overruns, Reaction Movement and Withdrawal Fire, Airstrikes and Fortifications.

    Victory is determined by points gained through objective hexes, enemy units eliminated, and for occupying portions of the 'coast road'... the player with the most points wins. The difference in points between the Commonwealth and Axis player determines the level of victory.

    Game Scale:
    Turn: 1 day
    Hex: 1.5 miles
    Unit: Company to Brigade

    Game Inventory:
    One 16" X 21" mapsheet
    One countersheet (100 1/2" counters)
    One 12 page rules booklet

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