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Runestar D12
Runestar D12
by Mindstone Games (web-published) (2023)
Player Count
2 to 4

Playing Time
1 hour, 30 minutes to 3 hours
Categories
  • Fantasy
  • Wargame
  • Medieval
  • Miniatures
  • Designers
  • Selim Talat
  • Mechanisms
  • Variable Player Powers
  • Dice Rolling
  • Family
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Runestar D12 is a mass-fantasy wargame, set in an 'Early Medieval' world.

    The combat engine uses a one-roll dice mechanic to ensure swift play. Magick is resolved using an innovative 'Rune Card' system which rewards creativity and quick-thinking.

    Players can use any miniatures they wish to represent the armies of Runestar - your imagination is the only limit. The game runs best with 28mm or 15mm miniatures.

    All units are built using a mathematical formula and there are plentiful special rules to provide players with variety.

    The core rulebook comes with eleven army lists, a bestiary, six scenarios and forty-eight rune cards.

    The book is filled with original art and lore, bringing the world of Goragaia to life. Narrative wargamers and role-players are more than welcome to immerse themselves in this original fantasy setting.

    This is only the First Edition and many an expansion and campaign setting is in the works, drawing on over ten years of world-building and story-writing.

    Ready your mount and charge your rune blade, general. The Runestar Saga has only just begun...

    What makes Runestar D12 unique?

    1) Rune card magic system: combine runes to make your own spells.

    2) One-roll combat on a D12 for quick resolution.

    3) Simultaneous strategy - players share a turn.

    4) Battle lines are more stable and units don't get wiped out when they retreat.

    5) An original low-fantasy setting on the nodeworld of Goragaia - full of myth and lore.

    6) Innovative rules for great weapons, crossbows and long reach weapons.

    7) All units made using a mathematical points cost formula

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