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Ruckus: The Goblin Army Game
Ruckus: The Goblin Army Game
by Goblin Army Games (2014)
Player Count
2 to 4

Player Ages

Playing Time
20 minutes
  • Card Game
  • Fantasy
  • Fighting
  • Humor
  • Comic Book / Strip
  • Designers
  • Matthew Papa
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Deck / Pool Building
  • Artists
  • Mike Lubbers
  • Rob Hughes
  • Rocky Ponce
  • Family
  • Crowdfunding: Kickstarter
  • Goblins
  • Rating: 6.22/10 from 84 users


    Ruckus: The Goblin Army Game is a tactical war game that introduces an innovative army formation mechanic to create fast, intense combat for 2-4 players. Players choose from one of four unique Goblin Guilds, each with a special set of skills and tactical advantages, and build their army to destroy anyone that stands in their way. As battles are won and lost, players gain Victory cards, Victory Points, or the ability to upgrade their army. Who will be victorious, the mighty Fighters, the cunning Thieves, the powerful Clerics, or the magical Necromancers?

    To begin the game, players set up the Camp, the area of the game board housing Victory Point Tokens, action markers, the Kicker card deck, the Victory card deck, and the Upgrade deck. Next, players choose a Goblin Guild consisting of 25 units. In addition to the starting units of each Guild, players have 12 draft points to use in order to draft additional units to create their own unique army. All remaining units that are not drafted are combined to create the Upgrade deck.

    Players will compete in battle to gain 5 valuable Victory cards. Players will secretly set up their army's battle formation behind a Battle Screen. After shuffling their unit cards, players will draw 5 cards into their hand. These 5 cards are then set up into a battle formation consisting of 1-3 units in the first row, 1-2 units in the second, and an optional 1 unit in the third combat row. Once all players' formations are complete, players remove their Battle Screens and combat begins. Players may first recruit any available units to their army, and may then choose to activate 1 combat skill per round. Next, damage between opposing Guilds is declared and resolved. As units take damage and are defeated, they are removed from combat and are placed in a player’s discard pile. Combat continues until one Guild is left standing, with the winner gaining the first Victory card and its benefits. Players who lose the combat round may chose to upgrade a unit in their army. Once the 5th Victory card has been won, the player with the most Victory Points is declared the winner.

    Who will be victorious? Will it be the Mighty Fighters, the Cunning Thieves, the Powerful Clerics, or the Magical Necromancers? Choose your guild! Draft your army! Destroy your enemies!

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