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Royal Order
Royal Order
by (Self-Published) (2019)
Player Count
2 to 6

Player Ages
10+

Playing Time
30 minutes to 1 hour, 30 minutes
Categories
  • Bluffing
  • Renaissance
  • Designers
  • Rian Heist
  • Mechanisms
  • Variable Player Powers
  • Player Elimination
  • Take That
  • Artists
  • Rian Heist
  • Rating: 0/10 from 0 users

    Description

    The Royal Order takes place in an alternate past where the struggle of the People and the Crown are at odds for dominance. You our either aligned with one or the other, you may sabotage a round just for the greater good of your alliance. Players will have to make choices to be deceptive or recognized, not all players will be on the same side or have the same end goal.

    HOW TO PLAY...

    Each player is dealt one Alliance Card which will be kept secret for a total of five rounds
    Each player is the given three Support Cards, lose support, lose the game
    Each player is then dealt two Order Cards and the game begins
    A player has three options on their turn:
    1. Take one Support Card from the tabletop, this cannot be challenged at any time
    2. Initiate Imprisonment at the cost of eight Support Cards, eliminating another player
    3. Use the action of an Order Card, which is then replaced and shuffled into the deck

    THE KING
    can gain two support each turn
    THE QUEEN
    can block the artist
    THE HEIR
    can use four support to imprison another player
    THE BARONESS
    can inherit all support cards from an eliminated player
    THE BANKER
    can block the heir
    THE ARTIST
    can steal one support from another player

    Each of the six different Order Cards has an appropriate action, you can take this action upon your turn or deceive your opponents into thinking you have a card you do not. Get caught in a lie and you are imprisoned placing one of your Order Cards face up in front of you, not to be replaced. Once both your Order Cards are face up, you are imprisoned and out of the game. The winner of the game is the last one standing or has the most Support Cards once all have been acquired, the winner keeps a Support Card to show their victory. After five rounds the Alliance Cards are revealed--the winner is the group with the most wins.
    —description from the designer

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