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Round Table
Round Table
by Nimue Innovation Studios (2024)
Player Count
2

Player Ages
12+

Playing Time
15 minutes to 45 minutes
Categories
  • Card Game
  • Fantasy
  • Medieval
  • Math
  • Designers
  • Bill DeVoe
  • Mechanisms
  • Deck Construction
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • The Legend of King Arthur and the Knights of the Round Table
  • Rating: 9/10 from 1 users

    Description

    Round Table is a game where players take the role of a ruler of Britain. They recruit knights, give them equipment, and grant them titles in an effort to conquer regions of Britain.

    The game is based on the Arthurian legends and the first printing includes 254 cards: 204 main cards, 20 different lands (called Demesnes), and 30 Regions to conquer.

    Players construct two decks - one with their Demesnes (lands) and the other with their main cards (Knights, Equipment, Titles, Quests, and Redirects). During play, players can choose to draw from their Demesne deck or their Main deck. A third smaller deck of 5 Regions is used to identify the lands of Britain the players are trying to conquer. Each Region has a Resistance and a Renown value. The player with the most Renown when the game ends wins the game.

    Players start with a Farm (worth 1 Resource Point or RP) in play. Players draw a hand up to 10 cards coming from both decks. Players can add RP to their pool every turn by improving their Demesnes. There are 5 different Demesne types that provide different amounts of RP:
    • Farms provide 1 RP
    • Manors provide an additional 2 RP (for a total of 3)
    • Large Manors provide an additional 4 RP (for a total of 7)
    • Keeps provide 7 more RP (for 14 RP)
    • and Castles provide 11 RP for a total of 25.

    Demesnes can only be upgraded to the next highest level (you can't just add a Castle to a Farm, it must "improve" a Keep).

    Players pay recruit Knights and provide Equipment and Titles by using their available RP and must pay for them every turn. Players are able to stop playing for any item in play and return it to their hand during the round.

    The game is played in Rounds consisting of Seasons. There are specific actions each player can take during each Season with the Active Player taking actions first and other players following. When all players pass, play moves to the next Season. When play moves from Fall to Winter, the next player becomes the Active Player.

    The Regions are a common goal that lies between the play areas. The Regions deck usually consists of 5 cards with 3 in play at the start of the game. Players use their Knights (with Equipment and Titles) to attack the Regions (as many as they want) and their opponents use their Knights to attack as well. At this point, players may send their opponent's Knights (or theirs) on Quests so they are unable to join the campaigns. Players may play Redirects to "cancel" the Quest and redirect the Knight back to campaigning. Whichever army of knights has more Influence (power) than the opposing army's Resistance (toughness) and that of the Region conquers the Region and gains the Renown.

    Play ends when the final Region is captured or one of the players can no longer draw a card when they are required to. Renown totals are calculated and the winner is determined.

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