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Roar! Catch the Monster
Roar! Catch the Monster
by 999 Games, Trefl (2015)
Player Count
2 to 4

Player Ages
8+

Playing Time
10 minutes to 30 minutes
Categories
  • Deduction
  • Electronic
  • Designers
  • Hubert Spala
  • Mechanisms
  • Variable Player Powers
  • Partnerships
  • Cooperative Play
  • Grid Movement
  • Artists
  • Tomasz Larek
  • Family
  • Monsters
  • Digital Hybrid, App Required
  • Rating: 5.76/10 from 131 users

    Description

    A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory! They decided to keep them.

    The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.

    In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen.

    The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!

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