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RIVER UP!
RIVER UP!
by (Web published) (2011)
Player Count
3 to 6

Player Ages
8+

Playing Time
15 minutes
Categories
  • Card Game
  • Print & Play
  • Designers
  • Alberto Corral
  • Mechanisms
  • Hand Management
  • Rating: 0/10 from 0 users

    Description

    Once a year, salmon undertake an epic journey, leaving the sea and going up rivers to reach their spawning grounds. Throughout this journey, the salmon are not fed, and struggle to make headway against the strong flow river and survive natural predators, as well as fishing gear man. Only stronger survive, thus becomes the natural selection of species and genes are transmitted from the best individuals.

    In this game, each player manages a group of 5 salmon, its aim is to cross a river card deck using a deck of cards numbered from 1 to 45. The choice of cards is secretly and simultaneously, by order of the value of the cards, players choose which cards remain in the river, trying to accumulate miles and to avoid bears and fishermen. But playing big cards can cause fatigue, and the player playing the highest card must take the lowest. In addition, a positive score high cards at the end of the game, if held in hand. Finally, the only way to draw cards without waiting to drain your hand, issacrificing a salmon ....

    _______________

    Una vez al año, los salmones emprenden un épico viaje, abandonando el mar y remontando caudalosos ríos hasta llegar a sus territorios de desove. A lo largo de dicho reco-rrido, los salmones no se alimentan, y luchan por avanzar contra la fuerte corriente y sobrevivir a los depredadores naturales, así como a las artes pesqueras del hombre. Sólo los más fuertes consiguen llegar; de este modo, se hace la selección natural de la especie y se transmiten los genes de los mejores individuos.

    En este juego, cada jugador maneja un grupo de 5 salmones; su objetivo es recorrer un mazo de cartas de rio, usando una mano de cartas de impulso numeradas del 1 al 45. La elección de cartas es secreta y simultánea, y por orden del valor de las cartas, los jugadores escogen qué cartas de río se quedan, tratando de acumular kilómetros y evitar osos y pescadores. Pero jugar cartas altas provoca fatiga, y el jugador que juega la carta más alta es penalizado robando la más baja. Además, las cartas altas puntúan positivamente al final del juego, si se conservan en mano. Por último, la única forma de robar cartas sin tener que esperar a agotar la mano, es sacrificar un salmon....

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