Advertisement

Active Sellers
Calendars
FUN.com
Puzzle Master
Things From Another World
Risk: Europe
Risk: Europe
by Hasbro, Winning Moves Games (USA) (2015)
Player Count
2 to 4

Player Ages
14+

Playing Time
45 minutes to 3 hours
Categories
  • Dice
  • Wargame
  • Medieval
  • Territory Building
  • Designers
  • Austin Rucker
  • Mechanisms
  • Auction/Bidding
  • Area Movement
  • Dice Rolling
  • Action / Movement Programming
  • Action Retrieval
  • Force Commitment
  • Family
  • Components: Miniatures
  • Continent: Europe
  • Risk (Official)
  • Components: Map (Continental / National scale)
  • Rating: 7.59/10 from 723 users

    Description

    Description from the publisher:
    Control the crowns, control Europe in the Risk Europe game--an exciting game of medieval conquest. The game challenges players to step into the role of a medieval king and rule feudal Europe by building castles, taxing subjects, expanding territories, and engaging in battle. This in-depth game of strategy and conquest offers serious gamers a premium gameplay experience. It features 4 separate armies and 7 unique starting kingdoms, each with its own strengths and abilities, plus Kings Orders cards that play an important role in strategy.

    User summary:
    The goal of the game is to be the first player to control 7 crowns. Each city under a player's control provides a crown and a mission card deck gives an opportunity to earn more crowns.

    While there's some similarities to other versions of Risk, the turns are quite different.

    Each player has a deck of orders they can take on their turn. They secretly place two orders face down, and the first place starts by revealing an order.

    One order card type is to either tax a player's connected territories to gain income or to spend that income on siege weapons, archers, cavalry, infantry units, castles or crown cards.

    The other order card type is to expand a player's units into another territory or move units from one territory they own into another.

    There are also additional bonuses on some of the order cards.

    Battles for contested territories are fought with dice. Non-infantry units are rolled for first by type and deal immediate damage after which all units roll with 3 dice for the attacker and 2 for the defender.

    Diplomacy, alliances, and backstabbing are inevitable.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: chest | Cant | battleship game replacement pieces | mythology | Davenport opoly | frontier6 | monoploly | IKI | pinch n pass | Gygghh | scruble | exploding cats | joe santagato speak out | Figuras Marvel legends doctor domm | Land of Nod | project management | Single player campains | fog | Char | Armham | One piece | pathfinder adventure card game skull and shackles base game | royal kismet dice | fourth street football | forbidden forest | race for the galaxy | domino 12 | steam rails to riches | disney trivial pursuit | Carcassonne The Phantom
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us