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Risk: Europe
DescriptionDescription from the publisher: User summary: While there's some similarities to other versions of Risk, the turns are quite different. Each player has a deck of orders they can take on their turn. They secretly place two orders face down, and the first place starts by revealing an order. One order card type is to either tax a player's connected territories to gain income or to spend that income on siege weapons, archers, cavalry, infantry units, castles or crown cards. The other order card type is to expand a player's units into another territory or move units from one territory they own into another. There are also additional bonuses on some of the order cards. Battles for contested territories are fought with dice. Non-infantry units are rolled for first by type and deal immediate damage after which all units roll with 3 dice for the attacker and 2 for the defender. Diplomacy, alliances, and backstabbing are inevitable. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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