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Restauranteur
Restauranteur
by Warp Spawn Games (2016)
Player Count
2 to 4
Categories
  • City Building
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Tile Placement
  • Hand Management
  • Card Drafting
  • Rating: 0/10 from 0 users

    Description

    A game for 2-4+ players with a restaurant building theme.

    An 8x8 grid represents a city. There is a set of 64 counters to be placed on the spaces of the board representing 16 districts (of 6 different types) and 48 restaurants (6 each of 8 different types). A space on the board may only ever contain 1 district or 1 restaurant.

    To start the 16 districts are distributed to the board such that each row gets 2 random districts randomly placed. All restaurant counters are in a pile called the build pile which is shuffled and placed face down next to the board.

    Each player gets a set of 20 tokens, 10 coins, 4 random restaurant counters and 4 cards from a common card deck. Cards are of three types: Number, Income and Improvement.

    Players take turns with each turn comprising has 6 phases:

    1. Investment Phase
    - The active player receives 1 Coin.
    - If you have the most restaurants of a given type (for each type) get one extra coin.

    2. Recruit Phase
    - The active player draws 1 card and puts it in his hand.

    3. Build Phase
    - You may build one restaurant. This costs 10 coins and the restaurant must come from your restaurant pool.
    - When a restaurant is built, draw a replacement counter from the build pile.
    - Place the restaurant counter on an open space on the board with one of your tokens on top of it. When building a restaurant, you must also discard a number card and the restaurant must be placed on a row or column matching that number.
    - You may not build a restaurant adjacent to another of the same type.

    4. Improvement Phase
    - You may play one Improvement card. This costs 5 Coins.
    - Place improvements face up on the table in front of you.
    - You can have a maximum of 5 improvements.

    5. Income Phase
    - You must either play an income card or initiate a random income sequence.
    - When playing a restaurant income card all restaurants of that type earn income.
    They gain 1 coin for every adjacent (orthogonal or diagonal) district. When playing a district income card all restaurants adjacent to that type of district earn 1 coin each.
    All players earn income, not just the active player.
    - To initiate a random income sequence roll 2D8 to get a random space on the board. If that space is a restaurant, that restaurant earns income for each adjacent district. If that space is a district, each adjacent restaurant earns 1 coin.
    - If you have the only restaurants of a given type on the board they gain 1 star. All restaurants start with a base rating of 1 star. Certain Improvements and bonuses increase the number of stars. When a restaurant receives income multiply by its star rating to get the number of coins it earns.

    End Phase
    Discard cards in your hand in excess of 4.

    The game ends immediately when one of the following happens:
    - Any player runs out of tokens to use.
    - All restaurants of a single type are built.
    - Players go through the deck twice.
    The player with the most coins at the end of the game wins.

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