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Things From Another World
Restart
Restart
by Teetotum Game Studios (2024)
Player Count
1 to 4

Player Ages
14+

Playing Time
1 hour to 2 hours
Categories
  • Card Game
  • Science Fiction
  • Puzzle
  • Environmental
  • Designers
  • Vangelis Efthimiou
  • Antonios Yannopoulos
  • Mechanisms
  • Modular Board
  • Press Your Luck
  • End Game Bonuses
  • Connections
  • Contracts
  • Layering
  • Artists
  • Evan Scale
  • Family
  • Time Travel
  • Crowdfunding: Kickstarter
  • Rating: 0/10 from 0 users

    Description

    Restart is a tactical, engine-building game in which you travel back in time to save humanity from its impending dystopian future. In each turn, you will try to change the course of events on a dynamically built tableau using your future adult or past younger self. To do your best, however, you must recover from the side effects of time travel and regain your mental strength. To win the game, you will take actions to prevent your future's impending downfall and discover resources or information that will help you save it. But what does "save it" really mean?

    All players are given a board that represents their mind and cards in their hands that represent unique events in four areas: food, energy, technology and society. They start with limited resources of hourglasses and adrenaline shots. Hourglasses represent the time they have to change the course of events as they travel through time. Adrenaline shots can give their mind a temporary boost or buy them gadgets that grant additional abilities. Their adventure lasts for three eras, passing over a space-time board (a tableau building mechanic) where they move their future and past selves to achieve event chain patterns to earn back the fragments of their mind lost by the side effects of time travel. Due to the space-time continuum, when one player achieves a chain pattern, a series of chain reactions affect other players, providing them with benefits or additional actions.

    Each round has four phases:
    1) Meditation phase: Players may place event cards from their hand on their mind board, allowing them to activate additional actions.
    2) Perception phase: Players play event cards on the spacetime board to achieve patterns and gain benefits.
    3) Intelligence phase: Players take actions to complete a specific side quest related to their dystopian future.
    4) Memory phase: Players gain resources (cards, hourglasses, adrenaline shots) and end their turn.

    Players earn prosperity points by completing chain patterns and side quest objectives. Event cards on their respective mind boards and adrenaline shots in their supplies also grant additional prosperity points. At the end of the third era, the player with the most prosperity points will be declared the winner and savior of the world.

    But because your actions alter the continuity of space-time, the future you remember no longer exists. You may have caused a zombie apocalypse, a pandemic virus, the rise of the oceans, or even something worse... So grab your time travel gear, buckle up, and Restart! This time you have an extra option, you can start a new game or continue your previous one in the new dystopian future that you created. This way you can make a series of time travels in a unique campaign mode.

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