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Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D
Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D
by SPI (Simulations Publications, Inc.) (1970)
Player Count
1 to 2

Player Ages
12+

Playing Time
4 hours
Categories
  • Wargame
  • Medieval
  • Renaissance
  • Designers
  • Albert A. Nofi
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Grid Movement
  • Ratio / Combat Results Table
  • Movement Points
  • Line of Sight
  • Artists
  • Redmond A. Simonsen
  • Family
  • SPI Tactical Series
  • Magazine: Strategy & Tactics
  • Country: France
  • Country: Italy
  • Rating: 6.47/10 from 28 users

    Description

    Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D.
    An Historical Simulation Game, the time is: afternoon, 25 October 1415.

    • 20 different scenarios
    • Melee and Fire combat
    • Bonus PanzerBlitz mini-game

    Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes.

    During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.

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