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Reclaim Oz
Reclaim Oz
by (Self-Published) (2015)
Player Count
2 to 6

Player Ages
8+

Playing Time
45 minutes
Categories
  • Abstract Strategy
  • Fantasy
  • Adventure
  • Novel-based
  • Designers
  • Rian Heist
  • Mechanisms
  • Set Collection
  • Variable Player Powers
  • Deck / Pool Building
  • Player Elimination
  • Take That
  • Artists
  • Rian Heist
  • Family
  • Wizard of Oz
  • Crowdfunding: Kickstarter
  • Rating: 7.07/10 from 7 users

    Description

    Reclaim Oz is a nontraditional deck building strategy game that takes places in a Dystopian Oz overruled by Four Witches. Reclaim Oz is unlike other deckbuilding games because of the combination of PvP elements and a limitation to the size of each players deck. It is a unique tabletop experience that has the play differently than any other games in the same genre.

    If you didn’t know already, the game takes place in the Wonderful Land of Oz, but at a time when it wasn’t so wonderful. All the great Legends of Oz have disappeared, and four Witches from the Silver Islands. While L. Frank Baum may have written a much happier world, this is still the same place, with all the characters and places you know in love—but in a time of great terror. The game consists of animals, beasts, and mythos—it is your task to get the World back to the way it once was, with the characters you know and love. If you are able to compile the best deck filling each of the four categories (HEART, COURAGE, BRAIN, HOME), you win!

    The one thing that makes this card game different than a traditional deck building game is the lack of currency and ability to purchase cards. The cards are given to you each turn, Cards are marked with symbols letting you know how they are used in the game, the symbols include: Heart, Courage, Brain, Home, and Wicked. All of these cards are used in different ways. *All Card Designs Are Subject to Change". Throughout the Game you must build your Deck via placing it on the Game Board, once an item is placed--it’s there until the game ends.

    The game ends when all four witches have been played, Witches can not be discarded but played into their discard pile that will affect one or all players in the game. To play a Witch Card place the character face up on the table and explain the action that must take place, some witches have you attack single players while others affect everyone in the game. The Witch Cards play a pivotal role in the gameplay and can only be diverted if a Defense Card in Hand is playable and not vaulted. All Witch Cards caused whichever players/cards affected to be Trashed and will no longer be used in gameplay.

    Once the game ends and the cards on the Game Board are tallied, the winner has the most Road Points in their Vaulted Deck is the winner. In the result of a tie the player with the highest Road Point Legend is the Winner.

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