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Realm of Chaos: The Lost and the Damned
DescriptionFrom the Book's Introduction: Warhammer Fantasy Battle players can use this book to create their own Champions of Chaos - mortal heroes whose mighty deeds have won them the deserving patronage of the Chaos Powers. As a Champion of Chaos, your hero will earn special rewards from his patron, including super-human abilities, magical gifts, and daemonic followers. In return for his Patron's favour, your Champion must undertake to fight rival Champions and further the divine aims of his Chaos Power in the mortal world. Warhammer Fantasy Battle players can also use this book to create Daemonic Armies of the Chaos Powers Nurgle and Tzeentch. Daemonic Armies are so tremendously powerful and highly magical that they are only suitable for fighting each other. This they do more or less continuously as their masters pitch them against each other to test their relative strengths. Champions of Chaos who have grown sufficiently powerful may be summoned to the daemonic battlefield to fight on behalf of their patron. Warhammer 40,000 players can also create their own Champions to fight each other or any of the other forces of the Imperium. Players can also use this book to design armies of Chaos Renegades and Traitor Marines which confront the Imperium for control of the galaxy.
The second part of Realm of Chaos detailing the gods of chaos in Games Workshop's various universes. Weighed in at 300 pages. Originally written for Warhammer Fantasy Roleplay, Games Workshop had lost some of the IP rights to that world and so promptly quit officially supporting it. Officially listed as only a supplement for Warhammer Fantasy Battles and Warhammer 40,000, the background material was only useful for Warhammer Fantasy Roleplay. Also, there were Warhammer Fantasy Roleplay stats provided for all the creature included herein. Focused on the gods Nurgle and Tzeentch, The Lost and the Damned included extensive rules on "narrative campaigns". However, the one bad thing about this book was the binding was exceedingly brittle, and the pages very easily separated from it with just minimal use of the book. Plus, unlike Slaves to Darkness, it was never reprinted. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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