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Raid! Commando Operations, in the 20th Century
Raid! Commando Operations, in the 20th Century
by SPI (Simulations Publications, Inc.) (1977)
Player Count

Player Ages

Playing Time
30 minutes to 4 hours
  • Wargame
  • World War II
  • Modern Warfare
  • Designers
  • Mark Herman
  • Tony Merridy
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Redmond A. Simonsen
  • Family
  • Magazine: Strategy & Tactics
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users


    Raid!: Commando Operations in the 20th Century, is a tactical-level simulation of commando tactics and operations from World War II to the near future.

    From the introduction:

    Raid! The game is played by scenario. There are several historical scenarios as well as provisions for the players to make up their own.

    The map is a 3-color map. Units are two- or four-man fire teams, with individual tanks, truck, command centers, helicopters, etc. depicted. There are extensive and rational command control rules.

    Game Scale:
    Game Turn: 2 minutes
    Hex: 27 yards / 25 meters
    Units: 2 to 4 soldiers

    Game Inventory:
    One 22 x 34" six color maps
    One dual-side printed countersheet (200 1/2" counters)
    One 12-page Raid! rulebook
    One 6-sided dice (not included in magazine version)

    Solitaire Playability: Medium
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: .5-4 hours

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