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Rage'n Glyphs
DescriptionRage'n GlyphsRage'n Glyphs is a trick-taking descendant of Oh, Hell! and a cousin of Rage designed for the Glyph deck. Bid on tricks you will take in ever-increasing hand sizes as the Trump suit changes or disappears! Summary of PlayEach player will be dealt a number of cards for each Hand, starting with 1 card and increasing by 1 every Hand. Each player bids the number of Tricks he thinks he will win this Hand. Each player in turn then lays down a single card into each Trick. The player who played the highest ranking card of the led suit (or the Trump suit) wins the Trick and takes the cards. After each Hand, points are given for Tricks won, with bonus points given for correctly predicting the number of Tricks won. The game ends after the maximum Hand size is reached, and the player with the highest score wins the game! ________________________________________________ DefinitionsTrick = The cards on the table after each player has played a card. Trump = The trump suit card determines which suit Trump is. Trump cards win Tricks over cards of other suits. Follow Suit = Players must, if able, play a card that has the same suit as the first played card of the Trick. Rules of Play1) Setup 2) The Hands For example: With 9 players, the final Hand will have 10 cards apiece. There will also be 8 cards undealt, in a face down pile, to determine Trump. 3) Bidding 4) The Tricks 5) Jokers When a joker with 2 dots is played, the trump suit changes immediately. Flip over the top undealt card until a different suit is revealed; this is the new trump suit. (In the unlikely event that there is not a different suit in the undealt card pile, or if the whole pile is flipped over, the trump suit changes to the next lower suit, ranked mushrooms, hearts, diamonds, clovers, crosses, horns.) This trump suit remains until the end of the Hand, or another joker is played. When a joker with 4 dots is played, there is no trump suit immediately. Flip over the trump suit card so they are all facedown. Only the lead suit can win a trick. There will be no trump suit until the end of the Hand, or a 2-dot joker is played. 6) Winning the Trick Each Trick won by a player should be placed in separate piles, so it is always known how many Tricks each player has won to this point. The winner of a Trick opens the next Trick by playing a new card from their Hand. When each player has no more cards in their Hand, the Hand is over and points are scored. 7) Scoring Game EndThe game ends after the largest Hand possible for that many players, leaving at least 4 cards undealt for the Trump suit pile. So, for 10 players, there will be 9 Hands—with the final Hand having 9 cards. 9 players, 10 Hands. 8 players, 11 Hands. 7 players, 13 Hands. 6 players, 15 Hands. 5 players, 18 Hands. 4 players, 23 Hands. 3 players, 32 Hands. (With smaller number of players, you may want to use the Skip Up variant below.) After the final Hand is played and scored, the scores for all 10 Hands are added up. The player with the highest score is the winner! If there is a tie, the player who scored the most points the final Hand wins. Still tied? Flip a coin for the winner! VariantsSkip Up: For a shorter game, add 2 cards to each Hand. So, the first Hand will have 1 card, but the second will have 3 cards, the third Hand will have 5 cards, and so on. This is especially useful when playing with 5 or fewer players. Hose the Dealer: The total number of bids may not equal the total number of Tricks available. For example, in the fifth Hand, with 5 Tricks available, the total number of bids by all players may not equal 5. Hidden Bid: Every player records their bid on a piece of paper. When everyone has finished bidding, bids are announced and recorded by the scorekeeper. This keeps the bids unaffected by competitor's bids. Secret Bids: Every player records their bid on a piece of paper. The bids are only revealed after the last Trick of the Hand is taken. Therefore, it is unclear during the Hand how many Tricks each player would like to win. Shooting the Stars: If a player wins all the Tricks in a Hand, he receives 2 points for each Trick taken, instead of only 1. This includes the first Hand, with only 1 Trick available! Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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